000 -LEADER | |
---|---|
fixed length control field | 02522cam a2200373 a 4500 |
001 - CONTROL NUMBER | |
control field | 172569526 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20140903152656.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 090819s2007 nyu b 001 0 eng c |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
LC control number | 2009280806 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781403984531 (pbk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 1403984530 (pbk.) |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)172569526 |
Canceled/invalid control number | (OCoLC)318434086 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | YDXCP |
Language of cataloging | eng |
Transcribing agency | YDXCP |
Modifying agency | DLC |
-- | BAKER |
-- | GRR |
-- | BWX |
-- | GK8 |
-- | IGR |
-- | VP@ |
-- | IQU |
-- | BTCTA |
-- | NLGGC |
-- | ZZAND |
-- | UGX |
-- | A7U |
-- | BDX |
-- | OCLCF |
-- | WSU |
042 ## - AUTHENTICATION CODE | |
Authentication code | pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | GV1469.3 |
Item number | .G44 2007 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8019 |
Edition number | 22 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Gee, James Paul. |
9 (RLIN) | 2820 |
245 10 - TITLE STATEMENT | |
Title | What video games have to teach us about learning and literacy / |
Statement of responsibility, etc | James Paul Gee. |
250 ## - EDITION STATEMENT | |
Edition statement | Rev. and updated ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc | New York : |
Name of publisher, distributor, etc | Palgrave Macmillan, |
Date of publication, distribution, etc | 2007. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 249 p. ; |
Dimensions | 24 cm. |
500 ## - GENERAL NOTE | |
General note | "December 2007"--T.p. verso. |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc | Includes bibliographical references (p. [229]-239) and index. |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles. |
520 1# - SUMMARY, ETC. | |
Summary, etc | "In this completely updated and revised edition ofacontemporary classic, one of America's most well-respected educators considers more than thirty new video games in his provocative examination of their positive effects on learning. Gee includes recent games such as World of War Craft and Half Life 2 and analyzes new theories of cognitive development, such as how individuals develop a sense of identity, grasp meaning, evaluate and follow a command, pick a role model, and perceive the world. This is abook that will open your mind to the possibility that video games are the forerunners of instructional tools that will determine how we learn in the future."--BOOK JACKET. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games |
General subdivision | Psychological aspects. |
9 (RLIN) | 2821 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Computer games |
General subdivision | Psychological aspects. |
9 (RLIN) | 2822 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Learning, Psychology of. |
9 (RLIN) | 2724 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Visual literacy. |
9 (RLIN) | 2823 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games and children. |
9 (RLIN) | 2824 |
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Juegos de computadora |
General subdivision | Aspectos psicológicos. |
9 (RLIN) | 2825 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Dewey Decimal Classification |
Koha item type | Book |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Home library | Current library | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Cost, replacement price | Price effective from | Koha item type | Public note |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Available | Dewey Decimal Classification | Martha's Vineyard High School Library | Martha's Vineyard High School Library | 09/03/2014 | 794.8019/GEE | 39844500012790 | 07/19/2019 | 16.95 | 09/03/2014 | Book | Donated by Chris Connors, June 2014 |