What video games have to teach us about learning and literacy / (Record no. 122863)

MARC details
000 -LEADER
fixed length control field 02522cam a2200373 a 4500
001 - CONTROL NUMBER
control field 172569526
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140903152656.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090819s2007 nyu b 001 0 eng c
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2009280806
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781403984531 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1403984530 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)172569526
Canceled/invalid control number (OCoLC)318434086
040 ## - CATALOGING SOURCE
Original cataloging agency YDXCP
Language of cataloging eng
Transcribing agency YDXCP
Modifying agency DLC
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-- GRR
-- BWX
-- GK8
-- IGR
-- VP@
-- IQU
-- BTCTA
-- NLGGC
-- ZZAND
-- UGX
-- A7U
-- BDX
-- OCLCF
-- WSU
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .G44 2007
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8019
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Gee, James Paul.
9 (RLIN) 2820
245 10 - TITLE STATEMENT
Title What video games have to teach us about learning and literacy /
Statement of responsibility, etc James Paul Gee.
250 ## - EDITION STATEMENT
Edition statement Rev. and updated ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc New York :
Name of publisher, distributor, etc Palgrave Macmillan,
Date of publication, distribution, etc 2007.
300 ## - PHYSICAL DESCRIPTION
Extent 249 p. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note "December 2007"--T.p. verso.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references (p. [229]-239) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
520 1# - SUMMARY, ETC.
Summary, etc "In this completely updated and revised edition ofacontemporary classic, one of America's most well-respected educators considers more than thirty new video games in his provocative examination of their positive effects on learning. Gee includes recent games such as World of War Craft and Half Life 2 and analyzes new theories of cognitive development, such as how individuals develop a sense of identity, grasp meaning, evaluate and follow a command, pick a role model, and perceive the world. This is abook that will open your mind to the possibility that video games are the forerunners of instructional tools that will determine how we learn in the future."--BOOK JACKET.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Psychological aspects.
9 (RLIN) 2821
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Psychological aspects.
9 (RLIN) 2822
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Learning, Psychology of.
9 (RLIN) 2724
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Visual literacy.
9 (RLIN) 2823
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games and children.
9 (RLIN) 2824
650 #4 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Juegos de computadora
General subdivision Aspectos psicológicos.
9 (RLIN) 2825
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type Public note
  Available Dewey Decimal Classification     Martha's Vineyard High School Library Martha's Vineyard High School Library 09/03/2014   794.8019/GEE 39844500012790 07/19/2019 16.95 09/03/2014 Book Donated by Chris Connors, June 2014