000 01783cam a2200361Ia 4500
001 471816034
003 OCoLC
005 20140417141148.0
008 091203s2010 cc a 001 0 eng
015 _aGBA9C2920
_2bnb
016 7 _a015442746
_2Uk
020 _a9780596804176 (pbk.)
020 _a0596804172 (pbk.)
035 _a.b68923326
040 _aUKM
_cUKM
_dBTCTA
_dYDXCP
_dWIQ
_dCLE
_dJBL
_dSAP
_dSGB
_dBKX
_dOSU
_dUtOrBLW
049 _aOSUU
082 0 4 _a658.4/022
_222
090 _aHD66
_b.G73 2010
100 1 _aGray, David,
_d1957-
_91098
245 1 0 _aGamestorming :
_ba playbook for innovators, rulebreakers, and changemakers /
_cDave Gray, Sunni Brown, and James Macanufo.
246 3 _aGame storming.
250 _a1st ed.
260 _aBeijing ;
_aCambridge [Mass.] :
_bO'Reilly,
_c2010.
300 _axvii, 266 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
505 0 _aWhat is a game? -- 10 essentials for gamestorming -- Core gamestorming skills -- Core games -- Games for opening -- Games for exploring -- Games for closing -- Putting gamestorming to work.
520 _a"This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. Gamestorming is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace" --P. [4] of cover.
650 0 _aTeams in the workplace
_xTraining of.
_91099
650 0 _aVisual perception.
_91100
700 1 _aBrown, Sunni.
_91101
700 1 _aMacanufo, James.
_91102
942 _2ddc
_cREF
999 _c122542
_d122542