000 02522cam a2200373 a 4500
001 172569526
003 OCoLC
005 20140903152656.0
008 090819s2007 nyu b 001 0 eng c
010 _a2009280806
020 _a9781403984531 (pbk.)
020 _a1403984530 (pbk.)
035 _a(OCoLC)172569526
_z(OCoLC)318434086
040 _aYDXCP
_beng
_cYDXCP
_dDLC
_dBAKER
_dGRR
_dBWX
_dGK8
_dIGR
_dVP@
_dIQU
_dBTCTA
_dNLGGC
_dZZAND
_dUGX
_dA7U
_dBDX
_dOCLCF
_dWSU
042 _apcc
050 0 0 _aGV1469.3
_b.G44 2007
082 0 4 _a794.8019
_222
100 1 _aGee, James Paul.
_92820
245 1 0 _aWhat video games have to teach us about learning and literacy /
_cJames Paul Gee.
250 _aRev. and updated ed.
260 _aNew York :
_bPalgrave Macmillan,
_c2007.
300 _a249 p. ;
_c24 cm.
500 _a"December 2007"--T.p. verso.
504 _aIncludes bibliographical references (p. [229]-239) and index.
505 0 _aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
520 1 _a"In this completely updated and revised edition ofacontemporary classic, one of America's most well-respected educators considers more than thirty new video games in his provocative examination of their positive effects on learning. Gee includes recent games such as World of War Craft and Half Life 2 and analyzes new theories of cognitive development, such as how individuals develop a sense of identity, grasp meaning, evaluate and follow a command, pick a role model, and perceive the world. This is abook that will open your mind to the possibility that video games are the forerunners of instructional tools that will determine how we learn in the future."--BOOK JACKET.
650 0 _aVideo games
_xPsychological aspects.
_92821
650 0 _aComputer games
_xPsychological aspects.
_92822
650 0 _aLearning, Psychology of.
_92724
650 0 _aVisual literacy.
_92823
650 0 _aVideo games and children.
_92824
650 4 _aJuegos de computadora
_xAspectos psicológicos.
_92825
942 _2ddc
_cBK
999 _c122863
_d122863