000 | 03339cam a2200433 i 4500 | ||
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001 | 891610554 | ||
003 | OCoLC | ||
005 | 20160924150803.0 | ||
008 | 150306s2015 nyu b 001 0beng | ||
010 | _a2015000344 | ||
015 |
_aGBB558271 _2bnb |
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020 | _a9781628924688 (hardback) | ||
020 | _a1628924683 (hardback) | ||
020 | _a9781628923889 (paperback) | ||
020 | _a1628923881 (paperback) | ||
035 | _a(OCoLC)891610554 | ||
040 |
_aDLC _beng _erda _cDLC _dYDX _dBTCTA _dYDXCP _dBDX _dOCLCF _dCDX _dCOO _dNZAUC _dCUD _dCOD _dIAD _dPUL _dIBI |
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042 | _apcc | ||
043 | _aa-ja--- | ||
050 | 0 | 0 |
_aGV1469.3 _b.D49 2015 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 |
_aDeWinter, Jennifer. _98650 |
|
245 | 1 | 0 |
_aShigeru Miyamoto : _bSuper Mario Bros., Donkey Kong, the Legend of Zelda / _cJennifer DeWinter. |
300 |
_axii, 184 pages ; _c23 cm |
||
490 | 1 | _aInfluential video game designers | |
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aChapter 1: "The Father of Modern Video Games" -- Chapter 2: Spatial Narratives: Characters in their Worlds -- Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression -- Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences -- Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote -- Chapter 6: A Continuing Legacy -- Gameography. | |
520 | _a"Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "-- | ||
520 | _a"An in-depth creative and cultural analysis of Shigeru Miyamoto, the 'father of modern video gaming'"-- | ||
600 | 1 | 0 |
_aMiyamoto, Shigeru, _d1952- _98651 |
650 | 0 |
_aVideo games _xDesign _xHistory. _98652 |
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650 | 0 |
_aVideo games industry _xHistory. _98653 |
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650 | 0 |
_aComputer programmers _zJapan _vBiography. _98654 |
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655 | 7 |
_aBiography. _2fast _93972 |
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655 | 7 |
_aHistory. _2fast _91093 |
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830 | 0 |
_aInfluential video game designers. _98655 |
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856 | 4 | 2 |
_3Cover image _uhttp://www.netread.com/jcusers2/bk1388/688/9781628924688/image/lgcover.9781628924688.jpg |
942 |
_2ddc _cBK |
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999 |
_c123926 _d123926 |