000 02262cam a2200385Ii 4500
001 on1350156590
003 OCoLC
005 20230307092444.0
008 221103s2022 wauab c 000 1 eng d
010 _a 2022937987
020 _a9781943147779
_qtrade
020 _a1943147779
_qtrade
035 _a(OCoLC)1350156590
040 _aICrlF
_beng
_erda
_cPNX
_dPNX
_dOCLCF
_dTOH
_dBKL
_dOCO
_dBDX
_dUOK
049 _aUOKA
082 0 4 _a[Fic]
_223
092 _aJ FLORENTINE
100 1 _aFlorentine, Jasmine
_eauthor.
_941007
245 1 0 _aHex Allen and the Clanksmiths /
_cby Jasmine Florentine ; illustrated by Ebony Glenn.
246 3 _aHex Allen & the Clanksmiths
246 3 0 _aClanksmiths
300 _a250 pages :
_billustrations, map ;
_c24 cm.
490 1 _aHex Allen
520 _aHex Allen can't do magic - a huge problem when everything from lights to locks is powered by simple spells that everyone can do. After years of feeling useless, Hex seizes the chance to change her future by journeying to the Wishing Wyrm, a legendary dragon that will grant a single wish once a century. Unfortunately, Hex isn't the only one after the wish, and every rival wish hunter has magic on their side. Every rival except the Clanksmiths, Cam and Fuse. Like Hex, they can't do magic, but they've learned to build clank, creations made using the mysterious, forgotten arts of science and engineering. ​ After a fairy fiasco throws Hex and the Clanksmiths together, they agree to cooperate - for the time being. With the Clanksmiths' know-how and Hex's creativity, they outsmart monsters with everything from LEDs to electromagnets to water balloon launchers. But as they race to the Wishing Wyrm, Hex must decide between her friendship with the Clanksmiths and the wish that would give her a normal, magical life. ​
650 0 _aMagic
_vJuvenile fiction
650 0 _aDragons
_vJuvenile fiction
_97774
650 0 _aEngineering
_vJuvenile fiction.
_939529
650 0 _aFriendship
_vJuvenile fiction
650 0 _aVoyages and travels
_vJuvenile fiction
655 7 _aFantasy fiction
_2lcgft
700 1 _aGlenn, Ebony
_eillustrator.
_941008
800 1 _aFlorentine, Jasmine.
_tHex Allen
_941009
942 _2ddc
_cBK
999 _c128169
_d128169
999 _b03825432